UI Definition of Done
From SailfishOS Documentation
Definition of done
When you've developed a new feature, fixed a bug or generally have a contribution to the SailfishOS UI then this checklist can help you get it accepted:
- Code has been reviewed and approved by the area maintainer, preferably with UI development background
- Any user facing changes have been reviewed and approved by Jolla design.
- Code matches the design in pixel perfection.
- Pixel accuracy is easy in QML, no reason to be lazy.
- Icons, backgrounds, margins, colors, fonts match platform style.
- Implementation matches the design and overall platform style.
- Implemented UI performs smoothly on the device.
- There are no abrupt jumps, stutters or other noticeable drops in the frame rate during interaction.
- Introduced changes do not compromise the application or page loading times.
- All UI state transitions are fluid and smoothly animated.
- Use the available [performance tools] to measure and analyze the perfomance.
- Application memory consumption stays reasonable (e.g. measure with smem).
- UI scales gracefully to a lot of data points.
- Feature is feature complete.
- No states that look unfinished or stand out in a bad way.
- No empty views, dummy or other-wise temporary development data.
- User is offered actions to recover from possible errors like no network or data corruption.
- Text contain working translation hooks.
- Fonts, colors, margins and other layout parameters come from the Silica to guarantee scalability and consistent platform look&feel.
- Feature has unit tests that test the internal states and imperative functions.
- Existing component tests pass.
- Changes don't cause regression elsewhere, are tested by contributor and verified by the reviewer.
- Code is committed to the source control and successfully built in OBS.
- Develop and test features on a real device.
- Expect multiple rounds of design review until the experience is polished enough.
- When unsure how a feature should behave it is a good idea to check how similar use cases have been implemented in existing Sailfish applications.
- When QML fails to perform, be prepared to write the problematic parts in lower level C/C++ and GLSL OpenGL shading language.
- Unless you have done already read all the Qt Quick documentation you find in the Qt documentation pages.
- Read official Qt performance documentation. Tomorrow read it again. Also KDAB Qt Partner has also written few excellent posts about QML engine internals.