- 1 Getting started
- 2 Software Development Kit
- 3 Sailfish OS Tutorials
- 4 Guidelines
- 5 API Documentation
Getting started with the SDK is a fairly simple process:
Run the SDK and use it to create an application! The SDK comes with a handy Sailfish OS application template that gives you a quick way to create your very first Sailfish OS application. Just go to File -> New File or Project in the IDE.
Read more about creating your First SDK Application
Learn about the building blocks of the Sailfish user interface with the documentation provided by our SDK.
Join the mailing list for updates and support.
When your app is ready bring it to the Harbour and we’ll make sure it’s working, compatible with Sailfish OS and help you launch it for Jolla device. After that you can follow the development on your dashboard and make any corrections.
Read more about Harbour
Software Development Kit
Sailfish OS SDK is a collection of tools for developing SailfishOS applications. It includes:
- Qt Creator integrated development environment (IDE)
- Sailfish OS build engine for cross compilation
- The Sailfish OS Emulator
- Tutorial, Design and API Documentation
- Repositories for additional libraries and open source code
Qt Creator is a cross platform integrated development environment (IDE) tailored to the needs of Qt developers. It has been extended to add support for Sailfish UI application development using Sailfish Silica components. It provides a sophisticated code editor with version control, project and build management system integration. More information on the IDE can be found at qt.io.
Sailfish OS build engine
The Sailfish OS build engine is a virtual machine (VM) containing the Sailfish OS development toolchains and tools. It also includes a Sailfish OS target for building and running Sailfish and QML applications. The target is mounted as a shared folder to allow Qt Creator to access the compilation target. Additionally, your home directory is shared and mounted in the VM, thus giving access to your source code for compilation.
The build engine also supports additional build targets and cross-compilation toolchains. Additional build targets may be installed using the Sailfish SDK Installer/Maintenance Tool. Installed build targets may be then further managed within Qt Creator using Options > Sailfish OS > Build Engine > Manage Build Targets.
The emulator is an x86 VM image containing a stripped down version of the target device software. It emulates most of the functions of the target device running Sailfish operating system, such as gestures, task switching and ambience
A Sailfish OS application takes advantage of the Sailfish OS stack to allow rapid development of beautiful, content-rich applications which work flawlessly on a variety of different formfactors with minimal adjustment. This section describes the layers in the Sailfish OS stack upon which applications are based.
Qt 5 is the latest major version of Qt. It enables developers to develop applications with intuitive user interfaces for multiple targets, faster than ever before. Qt 5 makes it easier to address the latest UI paradigm shifts that touch screens and tablets require. More info about Qt 5 can be found from Qt Project’s website.
Qt Quick 2 is next generation of Qt Quick being a high-level UI technology which allows developers and UI designers to work together to create animated, touch-enabled UIs and lightweight applications. More information is available in the Qt Quick2 documentation.
In current release of Sailfish OS uses Wayland instead of X11 in graphics pipeline giving improved user experience. Sailfish OS is delivered with a fully functional compositor which takes care of window management and outputting graphics to screen. More information of Wayland can be found from Wayland homepage.
Sailfish Silica is a QML module which provides Sailfish UI components for applications. Their look and feel fits with the Sailfish visual style and behavior and enables unique Sailfish UI application features, such as pulley menus and application covers. More information is available in Silica documentation.
Sailfish OS uses Mer, an openly developed and mobile optimized core, for the majority of its own core components. We provide you with a snapshot of the open source code utilized for this release at releases.sailfishos.org.
We are actively working to identify the set of platform APIs that we can officially support with compatibility promises. In the meantime you can experiment by extending the Sailfish OS target in the SDK with development headers you are interested in.
Open source code
Naturally, we are providing the open source code used in this release. You can find this at releases.sailfishos.org. In the event the source code for a binary was not provided to you along with the binary, you may also receive a copy of the source code on physical media by submitting a written request to us. More information is available in the written offer for source code.
Sailfish OS Tutorials
In this section, you will find tutorials we have prepared for helping you in the development of Sailfish OS applications. We will add more tutorials here as they become available.
Combining C++ with QML
QML is the preferred way of developing applications for Sailfish OS. However there are many cases where this is by itself not enough and dropping into native code is necessary. Common reasons include performance, utilizing existing C/C++ libraries and so on. This tutorial describes how to create an application that combines a QML frontend with a C++ backend. (Read more…)
Creating an application in Python
In addition to C++, Python is a fully supported language for developing Sailfish OS applications. It is especially suitable for those applications that have modest resource requirements. If your application does heavy duty processing we recommend using C++ instead of Python. In this tutorial we will create a simple Python app for displaying a list of colors. (Read more…)
Building packages manually
Sailfish OS provides a streamlined developer experience through the Sailfish IDE. At the moment it only provides for projects that are built with qmake. Some developers might also prefer to use a different editor environment. This document aims to describe the steps to build an application manually using the Sailfish OS build machine that comes with the SDK. (Read more…)
QML Live Coding With Qt QmlLive
Creating Qt Quick applications for Sailfish OS can be more effective with the help of Qt QmlLive tool from Qt Automotive Suite. Qt QmlLive supports live coding with two essential features. First it allows to distribute source code modifications, removing the need to redeploy your application to see the effect. Secondly it can instruct yor application which particular QML component should it load instead of the "main" one, so that each component can be worked on independently. (Read more...)
Sailfish applications are written in Qt and QML, and should follow Qt coding conventions. For more information see coding conventions page.
UI Definition of Done
UI Definition of Done is enforced for feature contributions made for the platform, but provides a good checklist for app development also.
Common Pitfalls page lists common anti-patterns in Sailfish app development.
In this section, you will find relevant documentation that you can refer to when developing Sailfish OS applications. We will add more API documentation here as they become available.
The Sailfish SDK includes Sailfish Silica, a QML module for developing your own Sailfish applications. Sailfish applications are written with a combination of QML and C++ code. QML is a declarative language provided by the Qt framework that makes it easy to create stylish, custom user interfaces with smooth transitions and animations; a QML-based user interfaces can be connected to a C++ based application back-end that implements more complex application functionality or accesses third-party C++ libraries.
Read Silica API documentation for more information on how to develop Sailfish-style applications. Theme cheat sheet lists common color, margin, font and item size parameters used in Sailfish applications. Component cheat sheet displays short code examples how to use the most common Silica UI components.
The Sailfish Pickers module provides a set of picker components for selecting content when developing your own Sailfish applications.
Read Sailfish Pickers API documentation for more information.
To ease development of applications for Sailfish and to make sure paths for the applications are set correctly, and application startup time is accelerated, third party applications on Sailfish OS should use libsailfishapp. This library provides certain convenience functions to set up the project, install all files into the right directories, and get important paths at runtime via convenience methods.
Read libsailfishapp documentation for more information on how to use the library.
Sailfish Icon Reference
Sailfish icon packages provide hundreds of platform-style vector icons that can be used by Sailfish applications. The platform icons fall into five size categories: generic size variants small, medium and large, and special categories for cover action and notification icons. The icons are automatically scaled to target display dimensions and don't need to be resized by the app.
Configuration Settings API
The Configuration module provides types to access configuration settings stored in DConf from QML. The types provide a property-based API supporting asynchronous reading and writing of configuration values and change notifications, enabling DConf to be used seamlessly within QML property bindings.
See Configuration API documentation for more information.
The Nemo Mobile D-Bus QML Plugin allows you to access services on the system and session bus, as well as provide your own services. D-Bus is used for interprocess communication. Several system services expose an interface over D-Bus that can be used by third party software and other middleware.
See DBus API documentation for more information.
The QML Plugins Notifications QML Plugin provides C++ class and QML types allowing notifications to be published. A notification will have a specific category, and depending on its category will trigger a variety of graphical (banners, events-view popups, etc) and non-graphical (sounds and vibrations) feedback for the user.
See Notifications API documentation for more information.
Mobile device management is an important requirement for many use cases, allowing the functionality of a particular device or fleet of devices to be restricted or controlled in a variety of ways or in response to certain events (e.g. in the case of a lost or stolen device). Sailfish OS provides the Sailfish OS MDM Framework to allow permitted MDM applications to apply restrictive policies or to manually enable, disable, or trigger specific functionality on the device. The 2nd party API provided by MDM Framework is still in active development and to some extent subject to change.
See MDM API documentation for more information.